PUNCH - Devlog (Week 3)


Production has officially started!

This weeks achievements:

The prototyping stage is over and we can finally start working on what will be our actual game!

The following features were implemented:
- PlayerMovement and controller support for up to 4 players.


 - Ability to punch other players.

 - Basic punching block mechanic (work in progress).

  - LevelGenerator & LevelShrinker: a level gets created based on an array of ints. A random level from a list of predefined levels gets generated. The level shrinks over time, meaning: the outer blocks of the level will disappear/fall into the void.


- BlockSpawner: spawns blocks on a grid in the boundaries of the level. Different types of blocks can be spawned based on spawn percentages. Ability to spawn blocks more often near center and/or players and to choose which of both has priority.

Plans for the coming weeks:

- Pickups
- Punchable block behaviour (break if it hits another block, breaks if block falls on top of it, etc..)
- Player death
- Camera behaviour (dynamic zooming, shakes)
- Implementing character model/animations
- Implementing the classic gamemode, which means different rounds, a point system and a winner at the end!

Ending notes:

We're quite happy with the progress we already made. We're really looking forward to start working with some art assets (blocks, characters) so our game will start looking like an actual game!

Stay tuned for more...

Files

[GROUP06] PUNCH.zip 34 MB
Version 4 Mar 12, 2019

Get [Group06] PUNCH

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