PUNCH - Devlog (Week 4)


Adding new features!

This weeks achievements:

During this week, we got to the point where about everything we made in the prototyping stage was implemented better and cleaner.

- Punchable block behaviour (break if it hits another block, breaks if block falls on top of it)
- Bomb block: explodes a short time after the player punched it, killing nearby players.
- The player dies when he gets thrown off the map or a block falls on his head.

The rest of the week, we started implementing new features:

- Blocks roll off edge


- Easily expandable pickup system

- Pickupspawners which can be put in the levelgenerator.

- PowerGlove pickup: players punch blocks and other players twice as hard! They can also punch back blocks that were punched by other players.



- ShieldDome pickup: a shield around the player reflects all incoming blocks punched by other players! (A block can still fall on their head)




- Dynamic water around level (placeholder texture)


Art:

We got our first models! They yet have to be added into the build, but that's gonna happen really soon!


Plans for the coming weeks:

- Implementing more pickups
- Player crush between blocks
- Camera behaviour (shakes & dynamic zooming)
-  Implementing models & animations
- Implementing the classic gamemode, which means different rounds, a point system and a winner at the end!

Stay tuned for more...

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